
Technical toolkit
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Years building games
Internships
Portfolio projects
Awards & achievements
First-place awards
Commercial release
Player interactions, combat, inventory, progression, save systems, network synchronization, Unity Lobby, Relay, and Netcode for GameObjects.
Meta Quest development, physical interaction, active ragdolls, aiming systems, XR Interaction Toolkit, and mobile AR.
Procedural NPC generation, enemy state machines, custom sight and sound perception, navigation, pursuit, investigation, and recovery behavior.
Unity Editor tooling, ScriptableObject workflows, validation, object pooling, streaming, profiling, and Meta Quest performance work.