Kakoha
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Kakoha
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Dhiaeddine Mokaddem

Gameplay programmer focused on systems, AI, multiplayer, VR, tools, and optimization.

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PhysicsGame Jam

Lost in Desolation

Guide a fragile bubble through an obstacle course using airflow without letting it pop.

Play on itch.io

Role

Gameplay Programmer

Engine

Unity

Platform

Windows, Browser

Team

4-person team; Global Game Jam Tunisia 2025

Dates

2025

Outcome

3rd place at Global Game Jam Tunisia 2025

What I worked on

A physics-based platformer where players guide a fragile bubble through an obstacle course using airflow.

  • I implemented the main gameplay mechanics and physics.

Problems and solutions

Teaching an unusual control scheme

Static tutorial approaches did not communicate wind direction and force clearly.

Added a dynamic arrow originating from the bubble to communicate direction and intensity, then reduced assistance progressively as players learned.

Readability

The transparent bubble disappeared against several background treatments.

Tested multiple palettes and selected a darker, colder environment treatment that preserved contrast.

Gameplay

Environment exploration

Gallery

Reflection

Clear dynamic feedback and fresh-player testing mattered more than developer familiarity with the mechanic.