Kakoha
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Kakoha
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Dhiaeddine Mokaddem

Gameplay programmer focused on systems, AI, multiplayer, VR, tools, and optimization.

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VRArcade

CarniVRal

Play compact carnival attractions in VR with accessible controls and score-focused sessions.

Play on itch.io

Role

Unity VR gameplay programmer

Engine

Unity

Platform

Windows VR, Meta Quest

Team

4-person team

Dates

2024

Outcome

PC VR and Quest builds

What I worked on

A virtual-reality carnival arcade featuring basketball toss, whack-a-mole, and a target-shooting gallery.

  • I built the basketball minigame.
  • I created an ID-based architecture supporting three VR minigames, with extensible registration that does not require central-manager changes.
  • I implemented persistent leaderboards, player-name storage, in-game currency, and timestamp-based daily rewards.

Technical details

Supporting technology

XR Interaction Toolkit

Project media

Reflection

A collaborative project that strengthened rapid iteration, implementation, and release-focused development.