Kakoha
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Kakoha
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Dhiaeddine Mokaddem

Gameplay programmer focused on systems, AI, multiplayer, VR, tools, and optimization.

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All projects
Platformer

Fallen

Keep climbing without becoming the first player to fall, using character skins, spells, and competitive platforming systems.

View on itch.io

Role

Gameplay programmer

Engine

Unity

Platform

Windows

Team

4-person HyperSphere team; Global Game Jam Tunisia 2022

Dates

2022

Outcome

3rd place in 2022 result

What I worked on

A competitive 2D platformer and endless runner created for Global Game Jam Tunisia 2022, with solo high-score and one-versus-one modes.

  • I implemented the main gameplay mechanics in Unity as part of the four-person HyperSphere team.
  • The prototype included solo and one-versus-one modes, character selection, spells, currency, pause, and game-over interfaces.
  • The project won third place at Global Game Jam Tunisia 2022.

Technical details

Programming

C#

Screenshots

Reflection

Fallen was an early lesson in rapidly turning a competitive movement concept into a playable jam prototype.