Kakoha
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Kakoha
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Dhiaeddine Mokaddem

Gameplay programmer focused on systems, AI, multiplayer, VR, tools, and optimization.

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Arena ShooterAction

Overdrive Arena

Crash-land on a silent planet, recover six energy cores, survive hostile forces, and decide whether to escape or confront the Architect.

Play on itch.io

Role

Gameplay Programmer

Engine

Unreal Engine 5

Platform

Windows

Team

5-person team; GamiX ESPRIT listing

Dates

2025

Outcome

Playable build and public Windows download

What I worked on

A fast-paced sci-fi arena shooter built around escalating enemy waves, advanced weapons, power-ups, movement abilities, and equipment upgrades.

  • I built reusable pools for projectiles, bombs, dropped loot, and enemies.
  • I implemented inheritance-based normal and area-of-effect damage, loot, inventory, and weapon persistence.
  • I implemented world-space UI scaling, the win condition, and Unreal integration support.

Technical details

Programming

Blueprints

Project media

Reflection

A collaborative project that strengthened rapid iteration, implementation, and release-focused development.